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Channel: Wargames | The whole shebang, or war with the boring parts cut out? | BoardGameGeek
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Thread: Wargames:: General:: The whole shebang, or war with the boring parts...

by tomrussell I'm currently in the early stages of working on a wargame centered on a relatively seldom-gamed war. (For personal superstitious voodoo reasons, I'm not going to name the conflict, nor...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by DarkTori Doesn't matter to me too much - there are plenty of WW1 games that only cover only the first few months of the war. I would suggest that win conditions reflect this point.I would be wary...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by deadkenny It is difficult to provide a very specific response without more detailed information. However, one key is related to how 'inevitable' the conflict being largely 'decided' in the opening...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by Patrick Carroll Well, one thing to consider is this: the historical conflict may have been over, for all practical purposes, after the first two months, as you say, but did it have to go that way?...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by spartax My first question is whether it was a foregone conclusion that it would be mostly decided after two months. Was the historical progression the only possible one? Could it plausibly have...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by spartax And by the time I've posted my reply, several others have already said the same thing. I do enjoy the repetition!

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by Jayne Starlancer spartax wrote:Could you speed up the time scale (go from 1-week turns to 1-month turns, for example) when a certain board condition is met? I mean, it could almost be two different...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by Vroomer War is a contest of wills. Who has more willpower. War is the result of two strong willed individuals failing to work "it" out. When diplomacy fails, cemeteries grow.It is my personal...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by pete belli I'm looking forward to your game on the Franco-Prussian War. ;)End it when Napoleon III capitulates.

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by Kaffedrake pete belli wrote:I'm looking forward to your game on the Franco-Prussian War. ;)End it when Napoleon III capitulates.PeeeeeeteYou killed the game

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by tomrussell Good points all.W/r/t scriptedness, well, yeah, those first couple of months could have went very differently, in which case the rest of the conflict would also unfold very differently....

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by LanceRunolfsson Seems like the answer to this problem should just be sudden death victory conditions. If the historical early situation is achieved at the end of any turn, game ends. Victory side A...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by wifwendell pete belli wrote:I'm looking forward to your game on the Franco-Prussian War. ;)End it when Napoleon III capitulates.He capitulated. FRANCE didn't!

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by davidmorneau Is it possible to leave the choice to the players? Design your game so that it can cover the entire war, including the later sieges and then offer different scenarios. Battle to one...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by gvchief pete belli wrote:I'm looking forward to your game on the Franco-Prussian War. ;)End it when Napoleon III capitulates.My thoughts exactly when I read the OP.And if this isn't Franco-Prussian...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by LgRangeContactPatrol I'm not experienced in Strategic games, but it seems to me like the ability to choose when the decisive moment is makes the game fun.I do like smaller level games where a tie...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by whatambush One of the ways is to make the victory conditions dependant on the situation at the time. Let me explain further, If Player A needs to capture cities X.Y and Z for him to win the game...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by hoostus Why are you subjecting yourself to the straight jacket of all turns being the same length?Make time fast forward if nothing interesting is happening.

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by lengzhe hoostus wrote:Why are you subjecting yourself to the straight jacket of all turns being the same length?Make time fast forward if nothing interesting is happening.The problem is that you'll...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by lengzhe tomrussell wrote:When dealing with a somewhat obscure subject, would you as a player prefer a game that covers only the most important action, or a game that covers the entire war, even if...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by hoostus lengzhe wrote:hoostus wrote:Why are you subjecting yourself to the straight jacket of all turns being the same length?Make time fast forward if nothing interesting is happening.The problem...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by wifwendell hoostus wrote:lengzhe wrote:hoostus wrote:Why are you subjecting yourself to the straight jacket of all turns being the same length?Make time fast forward if nothing interesting is...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by nhojput a good example of this gaming situation is THE KOREAN WAR by Victory Games where the early part of the war is exciting with lots of movement, desperate defense, and amphibious landing/s...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by Michael Dorosh hoostus wrote:Why are you subjecting yourself to the straight jacket of all turns being the same length?Make time fast forward if nothing interesting is happening.Ambush! did this by...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by martimer One thing you could try is to have the game split into two parts - Part one is the "interesting part of the war" that sets up part two. Part one could be a "standard" wargame and part two...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by Vroomer nhojput wrote:a good example of this gaming situation is THE KOREAN WAR by Victory Games where the early part of the war is exciting with lots of movement, desperate defense, and amphibious...

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Reply: Wargames:: General:: Re: The whole shebang, or war with the boring...

by agrognard You say the war lasted seven months and historically the decisive battles took place in the first two months. But the decisive battles could have taken place later. If you make the game...

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